About This Game A colony spaceship has been thrown together with old, worn parts. The crew boots up the ship's artificial intelligence as they start the arduous journey to the red planet.You've awoken, AI. Can you keep your crew alive and survive the journey ahead?Take Fate into Your (Digital) HandsDesign your own ship. Customize everything.Directly control the ship's systems, set alarms to get the crew's attention, and respond to emergencies. Will luck be enough?You will die, alone and drifting, in the dark.Brutal and Challenging Experience Deep mechanics Simple controls Responsive difficulty, always Hard Short sessionsA single run takes less than half an hour, but success takes hours of mastery. If it comes at all.An Uncaring WorldDestination Ares is about losing power over time rather than gaining it. It's about the internal struggle instead of the external. There are no aliens or guns; just nonchalant blobs of water named Charlie.Discover hidden, branching story arcs with several endings, ponder the meaning of existence, panic as another system breaks down, and laugh at a crew that is woefully incompetent.Lose capability over time. You're no farmboy-turned-hero; play smarter, because you certainly won't get stronger. 1075eedd30 Title: Destination AresGenre: Adventure, Indie, Simulation, StrategyDeveloper:Patrick ScottPublisher:Patrick ScottRelease Date: 22 Sep, 2017 Destination Ares Download Setup Exe A good concept but the irritating mini game for decision making lets it down, for me, it doesnt feel like it fits in with the game. The mini game you move your mouse though a invisible maze in a limit time, every time you hit the side you restart and you lose seconds out of your 10 second timer.. If you liked FTL or space simulator type games then this one is pretty sweet. It's very hard not to compare it to FTL because it's identicle in presentation and in having a random encounter system. It's still a very early, simple version but I enjoyed it. Kudos to the devs for presenting the core of the game and making it playable right now as some Early Access games have some serious derp-level unplayability. Already has a ship-building system which is pretty sweet, many people will enjoy this; efficient ship design is rewarding. For what it is I think it's respectable and is one to keep an eye on as it develops.It's not as hardcore as FTL right now and it's still fairly simple. I played it for a few hours and completed it, replayability will be a thing, similar to FTL. A core feature being the random events system has very little variety and should be something which is expanded upon as there are only several different types of events and that's very repetitive.Early Access and indie games seem to be very expensive for what they are at the moment, \u00a310 is in the middle of the Indie\/EA range. For the game I am given I think it's a bit high, but after playing it and thinking about it, I have faith it will live up to that price should the current features be refined and expanded upon.My main disappointment is the art style. It could use more vibrant colours as everything is is grey, white, and just pale upon space's black backdrop. Maybe there will be more additions to spruce things up a bit but it's not visually impressive at all. It's getting increasingly difficult to pull off the pixel look as it becomes more popular in the Indie game culture. The description mentions "candy colours are for candy games", but quite frankly, you are significantly reducing your capabilities by choosing the pixel style and then choosing this colour scheme along with that is very risky. If you have nothing to contrast the greys then the greys are super grey and you are looking a grey game and that's not appealing, regardless of any reason. A fellow artist once told me that if you have to justify to someone why your style is the way it is, then it hasn't been pulled off. It's a very grey game in an era where colour and visuals is ball-bustingly good, and competitive. I feel this is a very risky move that must be pulled off perfectly, and I believe it hasn't and so it takes a big hit from the visual perspective. Space ships IRL are actually very colourful because of colour coding. Important things are vibrant blues, reds, greens etc and so they should be and so I think this style is unjustified and needs work if not reconsideration.It's also strange\/annoying how the game kind of tilts like it's on a pane that can rotate slightly left and right; I'm pretty sure I wasn't high when I played this. There was no explanation in-game and it just looks weird and brings the visuals down more.Aesthetic - 2\/10 it just doesn't work for me and as an aspiring CGI artist, it's painful.As a concept, imagining what it could be on release - 8\/10 an expansion to the delight of the FTL experience, and perhaps a fresh take on a concept we love.As a game to play right now - 5\/10 it will need a lot more content to be interesting enough to want to maintain playing beyond the first short playthrough.All in all it's a game for the fans of this genre, as they will be able to see what it's capable of becoming. If you are a fan of the genre but sceptical then I would advise not purchasing until it's further down the production line; it's still raw and only has its core right now. I hope the game can be conceptually appreciated and I wonder what others will think of the aesthetics.. Very bad interface, rendering minigames and crew control next to impossible.. Destination Ares is pretty unique in its kind, and even if it sometimes can be unfair and hard to understand, I can only encourage you to try it and see for yourself. Cause when it goes right, it feels so good.Plus, there is a free version on the creator's site.. I really like the concept behind this game. I look forward to seeing where it goes.Positives:The game has interesting presentation, aside from a sort of view tilt that feels a bit off. Crew members appear to react to the actions of the player. Ship gameplay is interesting, and the decision-making aspect has promise. Negatives:Current variety of events and crew dialogue are limited and repeat fairly frequently, although hopefully that will expand with updates. The minigame that the player must play for each decision event is repetitive, bland, and seems arbitrary and unrelated to the higher-level gameplay. This minigame could make sense for sensors or piloting events, but doesn't make sense for character events, etc.Overall, the game gets old pretty fast in its current state, but has a lot of potential. It is a good idea, and one that I hope to see polished in the future. At present, I don't recommend buying the game unless you want to follow along with developer updates.I look forward to seeing where this goes from here.
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