About This Game The Corridor: On Behalf Of The Dead is a sci-fi horror game set in a dystopian future where law enforcement invade criminals’ minds to uncover their guilt. Enter the mind of a suspected killer and face horrors buried deep within their psyche. In a society where violence and murder run rife, you are a Custodian, tasked with solving the most twisted and horrific murders. Alone and unarmed you must seek out memory evidence to piece together the truth. Be careful, madness lurks in the shadows and your ever-depleting stores of cohesion must be replenished for you to survive!Features:Story-driven nonlinear narrativeSurvival and exploration based gameplayDisturbing and ominous atmosphere 7aa9394dea Title: The Corridor: On Behalf Of The DeadGenre: Action, Adventure, IndieDeveloper:Desktop Daydreams StudiosPublisher:Desktop Daydreams StudiosRelease Date: 30 Aug, 2018 The Corridor: On Behalf Of The Dead Activation Code [Password] I actually backed this game way back on their Kickstarter\/greenlight and kudos to the dev\u2019s for sticking with the project. It must have been tempting to call it a day but I\u2019m glad they kept going, I always thought the premise behind this game was fantastic, as it puts you in the mind of a suspected murderer. Add in the science fiction element and you should have an interesting first-person psychological horror. I\u2019ve only just got around to playing it, so here are my thoughts.I have to agree it is a thematically "smart" game and straight off the bat the game oozes oppressive atmosphere. Gameplay is broken up into exploring memories of a suspected murderer while piecing together evidence and solving puzzles. Much of the lore and backstory are told by some great environmental storytelling, from children\u2019s letters scattered on the floor, flowers left with a toy car and the \u2018something\u2019 in the vents that feeds on a body and drags it out of sight! In particular the Toyama work camp memory really drives home the big brother vibe, with security cameras monitoring \u2018workers\u2019 living quarters while mechanized guards patrol outside.The audio design is impressive, especially in the apartment, you can hear the sounds of arguing residents above you, ambient sounds of the world outside and security forces patrolling the area. This really enriches the game world and adds to that feel of constant dread and dystopia as it pulls you in and makes you want to explore the world.The focus on the story is also very intriguing and is delivered by picking up newspaper clippings, dictaphone recordings and exploring memories. You can tell the dev\u2019s have thought a lot about how the story and gameplay are connected. For example, the game makes use of an interesting survival mechanic called Cohesion. Narratively, its a great way of creating a sense of presence, that you are a custodian, linked to a mind via bio mechanical systems.. This also works for the puzzles; mental defenses players must solve to carry on. The save system maintains this goal and takes an abstract system and integrates into the narrative and lore of the game which I really enjoyed. These elements, create a real feeling of being inside the game's world.Onto the lighting, the game is dark, but IMHO, it works. I had no trouble finding cohesion or quest items as I played. I did however play in a darkened room though so that may have something to do with the lighting levels and adjusted the gamma accordingly. Sometimes what\u2019s hidden in the darkness is more terrifying as your mind fills in the blanks!The game does end with a 'to be continued' tag and I do hope that there will be more gameplay to follow. Judging by the dev\u2019s devotion and their communication here and on discord I think we can safely say they\u2019ll be more to come. I\u2019m particularly looking forward to VR support!If you enjoy a thinking man\u2019s horror game, I\u2019d give it a try! 8\/10. Additional content & usability improvements: Additional content & usability improvements New dynamic cohesion balancing systemNew death menu - ability to reload the level or the anchor save pointNew voice audio to explain the core concepts in the game. This can be accessed from the evidence menu. The neural fuse box levelWe have reworked this level based on community feedback:New content has been developed to give the level its own sense of character and fit with the narrative. These changes give a better sense of where you are and what you should be doing.Lighting levels have been re-worked.The objectives have been reworked to better explain the level and progression. Cohesion quantity has been increased General fixes Elevator fix - In Toyma Work camp level. General fixes across the game.Please head over to the Discord[discord.gg] channel to get in touch and lets us know what you think!Thanks_ The Team. Whats in the pipeline?: Hello everyone!Thanks for sticking around and the support you've shown us. The community is hugely important to us and we wanted you to be the first to know that we’re working on a huge content update to the game which will add another 2-3 hours of game-play.It’s been hugely rewarding watching your streams, hearing you talk both here and in discord and we’ve taken on board your feedback especially the lighting issues people have been experiencing.We're also working on both the VR and Xbox versions of the game.I know its a short one but we will continue to update as we go both here and in our discord server[discordapp.com].All the best,Us. The Spring Clean Update!: Hello everyone!We’ve just released the spring clean update! Here is an overview of what to find: Upgraded base engine Performance updates Visual updates across the game - including new content to existing levels Lighting levels have been reworked across the game New post process effect for controlling brightness Accessibility updates Rework of options menu layout Subtitle support Preparation work for new levelsLets us know what you think here and in our Discord[discord.gg] server while we work on the next story chunk!Thanks- The Team
top of page
bottom of page
Comments